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Unity, C#, and the spatial-computing toolchain. Build playable VR and AR experiences with proper interaction design, not just spinning cubes.

Tools you'll master

UnityC#Blender

What you walk away with

A playable VR or AR build, demoed live, with documented design decisions.

45-day plan

Structured phases, each with a specific outcome. The final phase is always a real, shipped piece of work.

Phase 1 · Day 1–10

Foundations

Comfortable in the Unity editor

  • Unity editor, scenes, hierarchy, inspector
  • C# basics for game development
  • Physics, colliders, rigidbodies
  • Lighting and materials

Phase 2 · Day 11–22

Core

Game systems that hold together

  • 3D math: vectors, transforms, quaternions
  • Animation, state machines, blend trees
  • Unity UI and input systems
  • Scriptable objects and design patterns

Phase 3 · Day 23–34

Specialisation

VR + AR fundamentals

  • VR interaction design with the XR Interaction Toolkit
  • AR Foundation for plane detection and tracking
  • Blender → Unity asset pipeline
  • Performance for headset and mobile

Phase 4 · Day 35–45

Live Project

A playable build

  • Concept, scope, and prototype
  • Build and iterate with playtest feedback
  • Optimise and package for target device
  • Final demo + post-mortem

Apply to the XR & Game Dev track

Send your application below. Our team will reach out within two working days with the next steps for the XR & Game Development track.

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