Phase 1 · Day 1–10
Foundations
Comfortable in the Unity editor
- Unity editor, scenes, hierarchy, inspector
- C# basics for game development
- Physics, colliders, rigidbodies
- Lighting and materials

Build VR / AR experiences and games end-to-end.
Unity, C#, and the spatial-computing toolchain. Build playable VR and AR experiences with proper interaction design, not just spinning cubes.
Tools you'll master
What you walk away with
A playable VR or AR build, demoed live, with documented design decisions.
Structured phases, each with a specific outcome. The final phase is always a real, shipped piece of work.
Phase 1 · Day 1–10
Comfortable in the Unity editor
Phase 2 · Day 11–22
Game systems that hold together
Phase 3 · Day 23–34
VR + AR fundamentals
Phase 4 · Day 35–45
A playable build
Send your application below. Our team will reach out within two working days with the next steps for the XR & Game Development track.
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